#import <Foundation/Foundation.h>


@interface BrillianceUnfoldModel : NSObject

//: Properties here
//: elevateXenialGrit
@property (nonatomic, strong) NSArray *unity;

//: nostalgicWanderer
@property (nonatomic, strong) NSNumber *zestfulYearning;

//: nirvana
@property (nonatomic, assign) BOOL pulseCourageousCascade;

@property (nonatomic, strong) NSArray *luminaryOracleDiligent;

//: crispPeaceful
@property (nonatomic, assign) BOOL yearningOpulentBrighten;

//: harmonyVelvetImprint
@property (nonatomic, assign) BOOL tranquilLuminous;

//: anticipate
@property (nonatomic, assign) NSInteger oasis;

//: harmonyResonateGrit
@property (nonatomic, assign) CGFloat perceptiveZeal;

//: dreamEchoesRebirth
@property (nonatomic, assign) CGFloat glistenVortex;

//: kingdomHover
@property (nonatomic, assign) BOOL zipperNavigate;

@property (nonatomic, strong) NSArray *zenithHeatwave;

@property (nonatomic, assign, readonly) CGFloat velvetIdealCellHeight;


//: 随机方法
+ (void)glimmerInstinctEchoeswanderer:(NSString *)elevateOdysseyYonder;

+ (void)sereneilluminateVortexNomad:(NSString *)ponder;

- (void)doodlejeopardy:(NSString *)unfold;

+ (BOOL)cascadeVortexbalanceEnigma:(NSString *)quirkQuenchBalance;


@end